Master of the Arts in Composition with a minor in New Media from the University of North Texas (2016-2018)
Major Professors: Kirsten Broberg, John Nelson, Andrew May
Bachelor of Music in Composition with a minor in Electronic Music from Indiana University (2012 - 2016)
Major Professors: Aaron Travers, Sven-David Sanstrom, Jeffery Hass, Claude Baker
Completion of several Kadenze online courses:
Introduction to Programming for Musicians and Digital Artists- taught by Ajay Kapur
Physics-Based Sound Synthesis for Games and Interactive Systems – taught by Perry Cook and Julius Smith
Machine Learning for Musicians and Artists- taught by Rebecca Fiebrink
Acceptance to LaTex regional student electronic music conference 2017
Acceptance to Seoul International Computer Music Festival 2016
Acceptance to the International Computer Music Conference 2015
Acceptance to New York Electronic Music Festival 2015
Acceptance to the Society of Electro-Acoustic Music in the United States 2014 conference
Acceptance to National Student Electronic Musical Event 2013
Residencies and Summer Programs
Atlantic Center for the Arts (June 2017): This was a three-week residency where worked with John Gibson on my piece only through fractures may light shine and worked on a laptop ensemble improvisation with several other composers at the residency.
Summer Contemporary Music Creation + Critique at IRCAM (July 2014): This was a month-long study abroad program in Paris offered through the IRCAM and CIEE. During my stay, I took classes offered by IRCAM in Max, OpenMusic, and AudioSculpt. I was also able to attend the Manifest music festival where I was fortunate enough to attend many performances by Ensemble Intercontemporan and see lectures by George Benjamin, Chaya Czernowin, and Hector Para.
Sö Percussion Summer Institute at Princeton (July 2013): This was a two-week summer program hosted by So Percussion. Sö workshopped and read percussion quartets written for the festival. Attendants also received lessons from Andrea Mazzariello and attended lecture by Steve Mackey, Dan Truman, and Paul Lansky.
The Metamorphosis: an opera based on the novella by Franz Kafka: For my master’s thesis, I will be completing three scenes in my opera The Metamorphosis. I will be working with librettist Brittany Goodwin on the work and home to have the Opera completed by Summer 2018. The opera is scored for Soprano, three Mezzos, Alto, Baritone, and Bass accompanied by Flute, Clarinet, Piano, Percussion, Violin, Cello, and Bass.
only through fractures may light shine for double bass and live electronics (2017): This piece is an exploration of bass timbre as augmented through live processing. The piece explores string multiphonics among other more standard extended techniques.
Three Etudes for Sinfonieta (2017): This piece is an orchestration of Three Etudes for Piano. The piece extends the colors in the piano etudes and fully realizes the color and intent in the piano work.
Bloodletting (2017): This intermedia work is a collaboration with several other composers and a bassist created for and intermedia show. The work features generative 24 channel electronics, generative speech, randomized projections, a tv wall, and improvisation. In the project, I did most of the programing and routing while I also played keyboard for the improvisation.
Three Etudes for Piano (2017): This work is a series of etudes I wrote to extend my usage of the piano as a traditional instrument. The etudes are miniatures that all deal with different materials, notational systems, and styles.
2 Strands for Oboe, Bass Clarinet, and 8 channel live electronics (2016): Two Strands explores the relationships between melodic and harmonic interval sets. Using a spectral accumulation effect, melodic lines are realized as harmonies which are then torn apart through the panning of spectral bands.
Splintering Impressions for String Orchestra (2016): This piece was written for the Shepton High School Chamber Orchestra. My goal in this composition was to write a piece that contained idioms the orchestra may be familiar with while also trying to expose the players to more dissonant and floating tonal structures.
For more works, please refer to my works list
Development of CueWeb: browser based conductor: CueWeb allows for performers to be cued on any device that can use a browser from a central computer. CueWeb uses a combination of Max/MSP, Node.js, and p5.js to create an intuitive application which provides a selection of cue types which can be used to count off, conduct, cutoff, and send messages to a variety of performers and ensembles. View of GitHub
Development of FFTJIT package for Max/MSP: FFTJIT is a set of tools designed to facilitate working in the frequency domain in Max/MSP. The package works by writing fft data created using the pfft~ object to a jitter matrix and then the user can manipulate the matrix using a variety of abstractions. View on GitHub
September 24th, 2017: New York City premier of Dripstone at 2017 Bushwick Open Studios at MISE-EN_PLACE
April 4th, 2017: Premier of Bloodletting at Corporeality Event
December 8th, 2016: Premier of Splintering Impressions performed by Shepton HS Orchestra
November 1st, 2016: Dripstone at LaTex electronic music festival
October 13th, 2016: Seoul premier of Dripstone at Seoul International Computer Music Festival
April 22, 2016: Indiana University New Music Ensemble premier of Act One Scene One from Metamorphosis
April 13, 2016: Premier of Stasis at the Indiana University Student Composers Association Hammer and Nail event.
February 29, 2016: Premier of Crystalline Vapor performed by Cong Quartet as part of a concert of new string quartets from Indiana University composers.
February 22, 2016: Senior recital featuring Harmonia, Three Songs Which Once Were, Dripstone, Gift of Flame, Contamination, and a premier of Fractured Metal
December 1, 2015: Premier of Three Songs Which Once Were on an Indiana University departmental recital
November 7, 2015: Performance of Contamination by Indiana University Brass Choir at the Midwest Composers Symposium
June 25, 2015: Gift of Flame performed at the Abrams Art Center as part of the New York Electronic Music Festival.
April 26, 2015: Premier of Cataclysm on an Indiana University Computer Music Recital
April 9, 2015: Premier of Contamination on an Indiana University departmental recital
Teaching Assistant for iArta Intermedia Research Cluster (Fall 2017): Helped with web design, organization of the Hal Laboratory, and general clerical tasks.
Teaching Assistant for Nova New Music Ensemble (Fall 2017): Aided the director in picking repertoire, ordering scores, organizing rehearsals, and running concerts.
Teaching Assistant for the Center for Experimental Music and Intermedia (Fall 2017): Managed one of the CEMI computer music studios, helped run concerts in the MEIT intermedia theatre, took meeting minutes, and help organize CEMI storage. Ran the stage of the semi-annual CEMI circles electronic music festival while teching several live performances.
Research Assistant for Dr. Joseph Klein (Spring 2017): Developed CueWeb the browser based conductor for Dr. Klein’s composition An Unaware Cosmos and engraved parts for his band composition The Threshold that Persists.
Teaching Assistant for Popular Music course (Spring 2017): Helped run day to day class by videoing each class, editing the video, and posting it on blackboard.
Teaching Assistant for the Center for Experimental Music and Intermedia (Fall 2016): Managed a studio and helped with events and performances such as the Spectrum Concerts and the Nova ensemble.
Co-composers for the score to Close Order a game released by Raconteur Games in 2016: Wrote music for the indie game Close Order along with Ari Fischer. My main roles in the compositional process was revising and synthistration, though the menu music and several levels are my own composition.
Recital Setup for Indiana University Music Facilities (Summer 2015 – Spring 2016): Helped with various recitals at Indiana University by setting up, tearing down, and running lights for performances.
Music Engraving: Finale, Dorico
Music Programing: Max/MSP, Chuck
Audio Design: Adobe Audition, Reaper, Digital Performer, Cubase
Graphic Design: Adobe Illustrator, Inkscape
Video: Adobe After Effects, Adobe Premier, Blender, Cinema 4D